
So we'll see how that goes with the next beta. We're looking on the client side, we run debug tools to test what the actual delay is and how we could bring it down.

We've already taken steps on the client side to minimize that. That probably needs to be toned down a little. But I think it's also partly due to the developers putting a bit too much of a delay after hitting the button, probably in an effort to make the combat feel more impactful and strategic. Just my impression playing the game is that it may be largely due to lag issues, which makes sense since the servers were apparently only in the USA for that beta test and I was playing in Europe.

You know, the end user doesn't actually know what's going on, they just know that, like, they press something and it's not as reactive as they would like. That's a hypothesis, but we're not entirely sure yet because what the community says lag, it can mean a bunch of things. Related Story Alessio Palumbo Black Desert Q&A – Pearl Abyss Producer Talks Eternal Winter and Beyond So you believe it's mainly due to latency? So for the next beta, we're going to get a lot of data and hopefully, we've improved it already. We're also determining if we need to put more servers places, if it's a latency issue, or if it's something on the client that needs to be worked out. If there are delays above a certain millisecond threshold, we're going to get a report on it. In our next beta, we've done stuff on the client side to address it, we've added tracking.

It was one of the major points of feedback that was brought up throughout the beta. That's something that we're looking into deeply. I've played the first beta on Xbox One and there was feedback regarding input lag issues, specifically during combat situations. Check it out below for plenty of details on the game.
#BLESS UNLEASHED MAGE BUILD 2021 FULL#
As an added treat, today we're also sharing our full developer interview from E3 2019, where we caught up with David Jaloza, a producer on Bless Unleashed.
