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Chinese checkers rules 2 players
Chinese checkers rules 2 players












chinese checkers rules 2 players
  1. #Chinese checkers rules 2 players series
  2. #Chinese checkers rules 2 players free
chinese checkers rules 2 players

Starting layouts Six players Ĭan be played "all versus all", or three teams of two. (In some instances a player may choose to stop the jumping sequence part way in order to impede the opponent's progress, or to align pieces for planned future moves.) It is not mandatory to make the most hops possible. Red might advance the indicated piece by a chain of three hops in a single move. A hop consists of jumping over a single adjacent piece, either one's own or an opponent's, to the empty space directly beyond it in the same line of direction. In the diagram, Green might move the topmost piece one space diagonally forward as shown. Turns proceed clockwise around the board. There is no capturing in Sternhalma, so pieces that are hopped over remain active and in play. A player may not combine hopping with a single-step move – a move consists of one or the other. Players take turns moving a single piece, either by moving one step in any direction to an adjacent empty space, or by jumping in one or any number of available consecutive hops over other single pieces. In "hop across", the most popular variation, each player starts with their colored pieces on one of the six points or corners of the star and attempts to race them all home into the opposite corner. (On bigger star boards, 15 or 21 pieces are used. Each player has 10 pieces, except in games between two players when 15 pieces are used. The aim is to race all one's pieces into the star corner on the opposite side of the board before the opponents do the same. If you don't, your shared opponents - players on the sides - will probably progress faster than both of you.A single move can consist of multiple hops each piece hopped must be directly adjacent, and hops can be in any direction. With 4 or 6 players, it's usually better to cooperate with the player in front of you at the start of the game.If you see them building a ladder, try to block them. Avoid keeping an isolated marble at the back.

#Chinese checkers rules 2 players series

Try to align marbles to create a "ladder" that enables a large series of hops.

  • With hops you can progress much faster than with single steps.
  • The player with 120 points is the winner and all other players are ranked according to their score. When this happens, the game ends immediately. This scoring method guarantees that the game always ends when a player reaches 120 points - when all their marbles are inside the goal area. It's also possible to score 0 if you move sideways or even to lose points if you move backwards. It's therefore possible to gain several points at once with a well-calculated series of hops. You score one point each time one of your marble moves one step closer to the goal. Simply click the final position you want to reach. On BGA, after selecting a marble, legal moves are highlighted in white.

    chinese checkers rules 2 players

  • While hopping, you may temporarily pass through a hole in a side triangle but you're not allowed to stay there.
  • You may change direction between 2 consecutive hops.
  • chinese checkers rules 2 players

    Jumping over a marble does NOT remove it from the board.

    #Chinese checkers rules 2 players free

  • A hop is defined as a jump over any adjacent marble - your own or your opponent's - to a free hole beyond it.
  • Move one marble to an adjacent free hole, in any direction - even backward.
  • Your goal is to bring all of them as fast as possible in the opposite triangle, at the top. These marbles are the only ones you're allowed to move. You own 10 marbles that start in the triangle at the bottom of the board.














    Chinese checkers rules 2 players